GPU acceleration powered by axiom's Metal graph compiler which fuses the full encoder into optimized MPSGraph operations.
But now, we can go beyond - and natively port to another system. While still there is effort involved (and a lot of love to pay attention to tiny details), it is no longer a many-month project restricted for a seasoned reverse engineer. We we get both performance, and size, close to the original.
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And of course, if you’re doing something to shift graphics on every field, then you basically have an IBM EGA-style RrGgBb setup, only with 7-pixel wide intensity fields. Pretty good for 1977!
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Алексей Гусев (Редактор отдела «Спорт»)